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@image is the first keyframe and style reference. Single continuous shot, no cuts, 15 seconds, 9:16 vertical, 4K, 24fps. Photorealistic cinematic martial-arts action film, ARRI ALEXA aesthetic, 35mm film look, overcast misty daylight with cool grey-green tones, wet reflective stone plaza, dramatic low-angle wide-lens perspective exactly like @image, sharp focus, rich detail, subtle film grain, natural motion blur on fast strikes only. Fast, relentless pacing with new action every second, constant real-time speed except for one single brief impact beat. Perfect character consistency in every frame, identical face, hair, outfit and sword as @image throughout, stable anatomy, natural hands with exactly five fingers, correct legs and feet, no morphing, no flicker, no warping, no clipping through objects, no extra limbs, no distorted faces, no text or watermarks. Heroine: a young woman with very long, perfectly straight black hair with blunt bangs and a black satin bow on one side, wearing a black short-sleeve top with a small white cat-face graphic, a black-and-white gingham tiered ruffle mini skirt, white thigh-high stockings, and glossy black platform Mary Jane shoes with black ribbon bows at the ankles. She wields an enormous ornate broadsword: a wide silver blade with an engraved gold dragon scroll along the center, gold lettering on the edge, a gold crossguard and a black wrapped grip. She fights with powerful, fast, flowing two-handed sword technique, sliding footwork and acrobatic leaps. Enemies: eight stone guardian spirits made of grey carved rock and dark moss, humanoid warrior figures of varied height with glowing amber eyes and rock-slab weapons, rising out of the wet plaza and the cliff base in swirls of mist and rock dust. One towering stone guardian, twice her height, with a cracked glowing amber core in its chest. Setting: the foot of a huge ancient Buddha carved into a rain-dark cliff, grey misty sky, wet reflective stone plaza. The giant Buddha statue and the carved niches remain perfectly intact, calm and untouched throughout. The distant plaza crowd stays in soft, still, out-of-focus background, completely unaffected and not part of the action. 0–2s: LOW WIDE SHOT matching @image. She stands with her blade tip near the camera, hair and ribbons stirring in the cold wind. The ground cracks and stone guardians erupt from the wet plaza on both sides with a burst of rock dust and mist. She spins to face them, her eyes narrowing, and the camera whips around her in a smooth, fast quarter-orbit. [VFX: rock dust bursting, ripples spreading across the wet floor] 2–4s: She sprints forward in a slide across the wet stone, skidding low under a swinging stone arm. The sword sweeps in a wide horizontal arc, cutting through two guardians, whose upper bodies shatter into glowing amber sparks and gravel. The camera tracks at ground level, spray flying from her shoes. [VFX: amber sparks, water spray arcs, flying stone chips] 4–6s: She launches into a high, spinning leap off a broken slab, hair streaming, and brings the broadsword down in a diagonal overhead strike that splits a charging guardian in two. She lands in a low crouch, the impact splashing water outward in a ring. Another guardian lunges from behind, and she flips the blade backward under her arm and pierces it without looking. The camera swings up and over her in a fast arc. [VFX: shockwave ring in the water, glowing cracks fading from stone] 6–9s: Three guardians attack at once. She weaves between their blows with quick, light footwork, spinning, ducking and leaping off one's shoulder, her skirt and ribbons moving naturally. Each pass of the sword cuts one guardian apart, golden light flashing along the blade's dragon engraving. The camera whips from one fighter to the next in tight, fast, smooth pans. [VFX: golden sparks tracing the dragon scroll, stone fragments dissolving into mist] 9–11s: The towering guardian rises in front of her and slams its huge fist down. She leaps up onto the fist at the last instant, runs up its stone arm in three fast steps, and drives the sword into its cracked amber chest core. The camera pushes in quickly on the blade as amber light pours from the cracks. For a single brief 0.5-second beat the motion slows and the sound drops, then SMASH back to full speed. [VFX: blinding amber light, radial cracks spreading across the stone body] 11–13s: The giant guardian explodes outward into a ring of amber light and gravel. She flips backward off its shoulder, the broadsword spinning once in her hand, and lands in a steady stance on the wet plaza as the last guardians crumble into dust and drift away on the wind. [VFX: expanding amber shockwave, floating embers, scattered stone mist] 13–15s: The camera pulls back fast and rises into a wide low-angle shot matching @image. The plaza is calm. She plants the sword tip in the stone floor in front of her, one hand on the grip, hair and ribbons swaying, and looks up at the serene Buddha. A single ray of pale light breaks through the grey clouds and falls on the statue's face. Final frame is a calm, powerful heroic pose matching @image. Audio: powerful, fast cinematic score with driving taiko drums and low strings, raw SFX only: wet footsteps and water splashes, rock bursting from the ground, heavy blade whooshes and metallic rings, stone cracking and shattering, a deep bass boom on the big impact, wind. No dialogue. Total: 15s / 1 shot / 9:16